ViewControllerExtensions.swift 24.5 KB
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//
//  ViewControllerExtensions.swift
//  WarplySDKFrameworkIOS
//
//  Created by Manos Chorianopoulos on 5/5/22.
//

import UIKit

extension UIViewController {
    func setBackButton(_ icon:String = "ic_back_3") {
//         let uiscreen: CGRect = UIScreen.main.bounds
        
//         let backButton = UIButton(type: UIButton.ButtonType.custom) as UIButton
//         if (icon == "ic_close_2") {
//             backButton.frame = CGRect(x: 0, y: 0, width: 18, height: 18)
//         } else {
//             backButton.frame = CGRect(x: 0, y: 0, width: 18, height: 18)
//         }
// //        backButton.frame = CGRect(x: 0, y: 0, width: uiscreen.height * 0.01, height: uiscreen.height * 0.01)
//     //    backButton.backgroundColor = .red
//         backButton.imageView!.contentMode = .scaleAspectFit
//         //backButton.setBackgroundImage(UIImage(named:Assets.Navigation.backButton), for: UIControlState())
// //        backButton.setImage(UIImage(named: icon), for: .normal)
//         backButton.setBackgroundImage(UIImage(named: icon), for: .normal)
// //        backButton.imageEdgeInsets = UIEdgeInsets(top: 0, left: -20, bottom: 0, right: 0)
//         backButton.addTarget(self, action:  #selector(moveToBack(_:)), for: .touchUpInside)
        
        
//         backButton.translatesAutoresizingMaskIntoConstraints = false
//         // Add width, height constraints
//         if (icon == "ic_close_2") {
//             let widthContraints =  NSLayoutConstraint(item: backButton, attribute: NSLayoutConstraint.Attribute.width, relatedBy: NSLayoutConstraint.Relation.equal, toItem: nil, attribute: NSLayoutConstraint.Attribute.notAnAttribute, multiplier: 1, constant: 18)
//             let heightContraints = NSLayoutConstraint(item: backButton, attribute: NSLayoutConstraint.Attribute.height, relatedBy: NSLayoutConstraint.Relation.equal, toItem: nil, attribute: NSLayoutConstraint.Attribute.notAnAttribute, multiplier: 1, constant: 18)
//             NSLayoutConstraint.activate([heightContraints,widthContraints])
//         } else {
//             let widthContraints =  NSLayoutConstraint(item: backButton, attribute: NSLayoutConstraint.Attribute.width, relatedBy: NSLayoutConstraint.Relation.equal, toItem: nil, attribute: NSLayoutConstraint.Attribute.notAnAttribute, multiplier: 1, constant: 18)
//             let heightContraints = NSLayoutConstraint(item: backButton, attribute: NSLayoutConstraint.Attribute.height, relatedBy: NSLayoutConstraint.Relation.equal, toItem: nil, attribute: NSLayoutConstraint.Attribute.notAnAttribute, multiplier: 1, constant: 18)
//             NSLayoutConstraint.activate([heightContraints,widthContraints])
//         }
        
//         let leftBarButtonItem: UIBarButtonItem = UIBarButtonItem(customView: backButton)
//         NSLayoutConstraint.activate([(leftBarButtonItem.customView!.widthAnchor.constraint(equalToConstant: 18)),(leftBarButtonItem.customView!.heightAnchor.constraint(equalToConstant: 18))])
//         self.navigationItem.setLeftBarButton(leftBarButtonItem, animated: false)


        self.navigationItem.setHidesBackButton(true, animated:false)

        //your custom view for back image with custom size
        let view = UIView(frame: CGRect(x: 0, y: 0, width: 40, height: 40))
        let imageView = UIImageView(frame: CGRect(x: 10, y: 10, width: 18, height: 18))

        if let imgBackArrow = UIImage(named: icon, in: MyEmptyClass.resourceBundle(), compatibleWith: nil) {
            imageView.image = imgBackArrow
        }
        view.addSubview(imageView)

        let backTap = UITapGestureRecognizer(target: self, action: #selector(moveToBack(_:)))
        view.addGestureRecognizer(backTap)

        let leftBarButtonItem = UIBarButtonItem(customView: view )
        self.navigationItem.leftBarButtonItem = leftBarButtonItem

        self.navigationItem.title = ""

        // Add backgroundColor
        if #available(iOS 15, *) {
            let navigationBarAppearance = UINavigationBarAppearance()
            navigationBarAppearance.configureWithDefaultBackground()
            navigationBarAppearance.backgroundColor = .white

            navigationItem.standardAppearance = navigationBarAppearance
            navigationItem.compactAppearance = navigationBarAppearance
            navigationItem.scrollEdgeAppearance = navigationBarAppearance
        } else {
            navigationController?.navigationBar.barTintColor = UIColor.white
            navigationController?.navigationBar.tintColor = UIColor.white
        //     navigationController?.navigationBar.isTranslucent = false
        }

        // Remove navigationBar bottom border
        // self.navigationController?.navigationBar.hideBottomHairline()
        self.navigationController?.hideHairline()

        self.navigationController?.navigationBar.setBackgroundImage(UIImage(), for:.default)
        self.navigationController?.navigationBar.shadowImage = UIImage()
        self.navigationController?.navigationBar.layoutIfNeeded()
    }
    
    
    @objc func moveToBack(_ sender:UIButton){
        self.navigationController?.popViewController(animated: true)
        self.dismiss(animated: true, completion: {})
    }

    func addNavShadow() {
        // Add shadow
        self.navigationController?.navigationBar.layer.masksToBounds = false
        self.navigationController?.navigationBar.layer.shadowColor = UIColor.lightGray.cgColor
        self.navigationController?.navigationBar.layer.shadowOpacity = 0.8
        self.navigationController?.navigationBar.layer.shadowOffset = CGSize(width: 0, height: 2.0)
        self.navigationController?.navigationBar.layer.shadowRadius = 2
    }
    
    func setNavigationTitle(_ title: String, _ fontWeight: String? = "medium") {
        let uiscreen: CGRect = UIScreen.main.bounds
        
        let titleLabel = UILabel(frame: CGRect(x: 0, y: 0, width: uiscreen.width * 0.7, height: uiscreen.height * 0.03))
        titleLabel.text = title
        titleLabel.textColor = UIColor(red: 0.13, green: 0.13, blue: 0.13, alpha: 1.00)
        
        // Fix width for ipad
        if UIDevice.current.userInterfaceIdiom == .pad {
            // iPad
            if (fontWeight == "bold") {
                titleLabel.font = UIFont(name: "BTCosmo-Bold", size: 21)
            } else {
                titleLabel.font = UIFont(name: "BTCosmo-Bold", size: 21)
            }
        } else {
            // not iPad (iPhone, mac, tv, carPlay, unspecified)
            if (fontWeight == "bold") {
                titleLabel.font = UIFont(name: "BTCosmo-Bold", size: 18)
            } else {
                titleLabel.font = UIFont(name: "BTCosmo-Bold", size: 18)
            }
        }
        titleLabel.adjustsFontSizeToFitWidth = true
        titleLabel.textAlignment = .center
        self.navigationItem.titleView = titleLabel
        
    }

    // pop back n viewcontroller
    func popBack(_ nb: Int) {
        if let viewControllers: [UIViewController] = self.navigationController?.viewControllers {
            guard viewControllers.count < nb else {
                self.navigationController?.popToViewController(viewControllers[viewControllers.count - nb], animated: true)
                return
            }
        }
    }
}

extension String {
    var htmlToAttributedString: NSAttributedString? {
        guard let data = data(using: .utf8) else { return nil }
        do {
            return try NSAttributedString(data: data, options: [.documentType: NSAttributedString.DocumentType.html, .characterEncoding:String.Encoding.utf8.rawValue], documentAttributes: nil)
        } catch {
            return nil
        }
    }
    var htmlToString: String {
        return htmlToAttributedString?.string ?? ""
    }
}

extension String {

    var length: Int {
        return count
    }

    subscript (i: Int) -> String {
        return self[i ..< i + 1]
    }

    func substring(fromIndex: Int) -> String {
        return self[min(fromIndex, length) ..< length]
    }

    func substring(toIndex: Int) -> String {
        return self[0 ..< max(0, toIndex)]
    }

    subscript (r: Range<Int>) -> String {
        let range = Range(uncheckedBounds: (lower: max(0, min(length, r.lowerBound)),
                                            upper: min(length, max(0, r.upperBound))))
        let start = index(startIndex, offsetBy: range.lowerBound)
        let end = index(start, offsetBy: range.upperBound - range.lowerBound)
        return String(self[start ..< end])
    }
}

extension UIView {

    func addDashedBorderVertical(color: UIColor, width: CGFloat, height: CGFloat) {

        let color = color.cgColor
        let frameSize = self.frame.size
        
        let lineLayer = CAShapeLayer()
        lineLayer.strokeColor = color
        lineLayer.lineWidth = width
        lineLayer.lineDashPattern = [10,10]
        
        let path = CGMutablePath()
        path.addLines(between: [CGPoint(x: frameSize.width/2, y: 0), CGPoint(x: frameSize.width/2, y: height)])
        lineLayer.path = path
        self.layer.addSublayer(lineLayer)
    }
}

extension UIImageView {
    
    func load(link: String, placeholder: UIImage?, cache: URLCache? = nil) {
        guard let url = URL(string: link) else { return }
        
        let cache = cache ?? URLCache.shared
        let request = URLRequest(url: url)
        if let data = cache.cachedResponse(for: request)?.data, let image = UIImage(data: data) {
            DispatchQueue.main.async {
                self.image = image
            }
        } else {
            self.image = placeholder
            URLSession.shared.dataTask(with: request, completionHandler: { (data, response, error) in
                if let data = data, let response = response, ((response as? HTTPURLResponse)?.statusCode ?? 500) < 300, let image = UIImage(data: data) {
                    let cachedData = CachedURLResponse(response: response, data: data)
                    cache.storeCachedResponse(cachedData, for: request)
                    DispatchQueue.main.async {
                        self.image = image
                    }

                }
            }).resume()
        }
    }
}

let imageCache = NSCache<NSString, AnyObject>()
extension UIImage {
    static func loadImageUsingCacheWithUrlString(_ urlString: String, completion: @escaping (UIImage) -> Void) {
        if let cachedImage = imageCache.object(forKey: urlString as NSString) as? UIImage {
            completion(cachedImage)
            
        } else {
            //No cache, so create new one and set image
            if let url = URL(string: urlString) {
                URLSession.shared.dataTask(with: url, completionHandler: { (data, response, error) in
                    if let error = error {
                        print(error)
                        return
                    }

                    DispatchQueue.main.async(execute: {
                        if let downloadedImage = UIImage(data: data!) {
                            imageCache.setObject(downloadedImage, forKey: urlString as NSString)
                            completion(downloadedImage)
                        }
                    })

                }).resume()
            }
        }
    }
}

typealias GradientPoints = (startPoint: CGPoint, endPoint: CGPoint)

enum GradientOrientation {
    case topRightBottomLeft
    case topLeftBottomRight
    case horizontal
    case vertical

    var startPoint : CGPoint {
        return points.startPoint
    }

    var endPoint : CGPoint {
        return points.endPoint
    }

    var points : GradientPoints {
        switch self {
        case .topRightBottomLeft:
            return (CGPoint(x: 0.0,y: 1.0), CGPoint(x: 1.0,y: 0.0))
        case .topLeftBottomRight:
            return (CGPoint(x: 0.0,y: 0.0), CGPoint(x: 1,y: 1))
        case .horizontal:
            return (CGPoint(x: 0.0,y: 0.5), CGPoint(x: 1.0,y: 0.5))
        case .vertical:
            return (CGPoint(x: 0.0,y: 0.0), CGPoint(x: 0.0,y: 1.0))
        }
    }
}

extension UIView {

    func applyGradient(colours: [UIColor], locations: [NSNumber]? = nil, cornerRadius: CGFloat) {
        let gradient = CAGradientLayer()
        gradient.frame = self.bounds
        gradient.colors = colours.map { $0.cgColor }
        gradient.locations = locations
        gradient.cornerRadius = cornerRadius
        gradient.name = "linearGradientLayer"
        self.layer.insertSublayer(gradient, at: 0)
    }

    func applyGradient(colours: [UIColor], gradient orientation: GradientOrientation, cornerRadius: CGFloat) {
        let gradient = CAGradientLayer()
        gradient.frame = self.bounds
        gradient.colors = colours.map { $0.cgColor }
        gradient.startPoint = orientation.startPoint
        gradient.endPoint = orientation.endPoint
        gradient.cornerRadius = cornerRadius
        gradient.name = "linearGradientLayer"
        self.layer.insertSublayer(gradient, at: 0)
    }
}

extension UIViewController
{
    func setupToHideKeyboardOnTapOnView()
    {
        let tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(UIViewController.dismissKeyboardWarply))

        tap.cancelsTouchesInView = false
        view.addGestureRecognizer(tap)
    }

    @objc func dismissKeyboardWarply()
    {
        view.endEditing(true)
    }
}

extension UIFont {
    class func mediumSystemFont(ofSize pointSize: CGFloat) -> UIFont {
        return self.systemFont(ofSize: pointSize, weight: .medium)
    }
}

public extension UIView {

    private static let kLayerNameGradientBorder = "GradientBorderLayer"

    func gradientBorder(width: CGFloat,
                        colors: [UIColor],
                        startPoint: CGPoint = CGPoint(x: 0.5, y: 0.0),
                        endPoint: CGPoint = CGPoint(x: 0.5, y: 1.0),
                        andRoundCornersWithRadius cornerRadius: CGFloat = 0) {

        let existingBorder = gradientBorderLayer()
        let border = existingBorder ?? CAGradientLayer()
        border.frame = CGRect(x: bounds.origin.x, y: bounds.origin.y,
                              width: bounds.size.width + width, height: bounds.size.height + width)
        border.colors = colors.map { return $0.cgColor }
        border.startPoint = startPoint
        border.endPoint = endPoint

        let mask = CAShapeLayer()
        let maskRect = CGRect(x: bounds.origin.x + width/2, y: bounds.origin.y + width/2,
                              width: bounds.size.width - width, height: bounds.size.height - width)
        mask.path = UIBezierPath(roundedRect: maskRect, cornerRadius: cornerRadius).cgPath
        mask.fillColor = UIColor.clear.cgColor
        mask.strokeColor = UIColor.white.cgColor
        mask.lineWidth = width

        border.mask = mask

        let exists = (existingBorder != nil)
        if !exists {
            layer.addSublayer(border)
        }
    }
    private func gradientBorderLayer() -> CAGradientLayer? {
        let borderLayers = layer.sublayers?.filter { return $0.name == UIView.kLayerNameGradientBorder }
        if borderLayers?.count ?? 0 > 1 {
            fatalError()
        }
        return borderLayers?.first as? CAGradientLayer
    }
}

public extension CGPoint {

    enum CoordinateSide {
        case topLeft, top, topRight, right, bottomRight, bottom, bottomLeft, left
    }

    static func unitCoordinate(_ side: CoordinateSide) -> CGPoint {
        switch side {
        case .topLeft:      return CGPoint(x: 0.0, y: 0.0)
        case .top:          return CGPoint(x: 0.5, y: 0.0)
        case .topRight:     return CGPoint(x: 1.0, y: 0.0)
        case .right:        return CGPoint(x: 0.0, y: 0.5)
        case .bottomRight:  return CGPoint(x: 1.0, y: 1.0)
        case .bottom:       return CGPoint(x: 0.5, y: 1.0)
        case .bottomLeft:   return CGPoint(x: 0.0, y: 1.0)
        case .left:         return CGPoint(x: 1.0, y: 0.5)
        }
    }
}

extension UITextField {
    @IBInspectable var doneAccessory: Bool{
        get{
            return self.doneAccessory
        }
        set (hasDone) {
            if hasDone{
                addDoneButtonOnKeyboard()
            }
        }
    }

    func addDoneButtonOnKeyboard()
    {
        let doneToolbar: UIToolbar = UIToolbar(frame: CGRect.init(x: 0, y: 0, width: UIScreen.main.bounds.width, height: 50))
        doneToolbar.barStyle = .default

        let flexSpace = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)
        let done: UIBarButtonItem = UIBarButtonItem(title: "Done", style: .done, target: self, action: #selector(self.doneButtonAction))

        let items = [flexSpace, done]
        doneToolbar.items = items
        doneToolbar.sizeToFit()

        self.inputAccessoryView = doneToolbar
    }

    @objc func doneButtonAction()
    {
        self.resignFirstResponder()
    }
}

extension UINavigationBar {
    func hideBottomHairline() {
        self.hairlineImageView?.isHidden = true
    }

    func showBottomHairline() {
        self.hairlineImageView?.isHidden = false
    }
}

extension UIToolbar {
    func hideBottomHairline() {
        self.hairlineImageView?.isHidden = true
    }

    func showBottomHairline() {
        self.hairlineImageView?.isHidden = false
    }
}

extension UIView {
    fileprivate var hairlineImageView: UIImageView? {
        return hairlineImageView(in: self)
    }

    fileprivate func hairlineImageView(in view: UIView) -> UIImageView? {
        if let imageView = view as? UIImageView, imageView.bounds.height <= 1.0 {
            return imageView
        }

        for subview in view.subviews {
            if let imageView = self.hairlineImageView(in: subview) { return imageView }
        }

        return nil
    }
}

extension UINavigationController {
    func hideHairline() {
        if let hairline = findHairlineImageViewUnder(navigationBar) {
            hairline.isHidden = true
        }
    }

    func restoreHairline() {
        if let hairline = findHairlineImageViewUnder(navigationBar) {
            hairline.isHidden = false
        }
    }

    func findHairlineImageViewUnder(_ view: UIView) -> UIImageView? {
        if view is UIImageView && view.bounds.size.height <= 1.0 {
            return view as? UIImageView
        }
        for subview in view.subviews {
            if let imageView = self.findHairlineImageViewUnder(subview) {
                return imageView
            }
        }
        return nil
    }
}

/// Class to allow links but no selection.
/// Basically, it disables unwanted UIGestureRecognizer from UITextView.
class UnselectableTappableTextView: UITextView {

    // required to prevent blue background selection from any situation
    override var selectedTextRange: UITextRange? {
        get { return nil }
        set {}
    }

    override func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool {
        if gestureRecognizer is UIPanGestureRecognizer {
            // required for compatibility with isScrollEnabled
            return super.gestureRecognizerShouldBegin(gestureRecognizer)
        }
        if let tapGestureRecognizer = gestureRecognizer as? UITapGestureRecognizer,
            tapGestureRecognizer.numberOfTapsRequired == 1 {
            // required for compatibility with links
            return super.gestureRecognizerShouldBegin(gestureRecognizer)
        }
        // allowing smallDelayRecognizer for links
        if let longPressGestureRecognizer = gestureRecognizer as? UILongPressGestureRecognizer,
            // comparison value is used to distinguish between 0.12 (smallDelayRecognizer) and 0.5 (textSelectionForce and textLoupe)
            longPressGestureRecognizer.minimumPressDuration < 0.325 {
            return super.gestureRecognizerShouldBegin(gestureRecognizer)
        }
        // preventing selection from loupe/magnifier (_UITextSelectionForceGesture), multi tap, tap and a half, etc.
        gestureRecognizer.isEnabled = false
        return false
    }
}

extension UIBezierPath {
    convenience init(shouldRoundRect rect: CGRect, topLeftRadius: CGSize = .zero, topRightRadius: CGSize = .zero, bottomLeftRadius: CGSize = .zero, bottomRightRadius: CGSize = .zero){

        self.init()

        let path = CGMutablePath()

        let topLeft = rect.origin
        let topRight = CGPoint(x: rect.maxX, y: rect.minY)
        let bottomRight = CGPoint(x: rect.maxX, y: rect.maxY)
        let bottomLeft = CGPoint(x: rect.minX, y: rect.maxY)

        if topLeftRadius != .zero{
            path.move(to: CGPoint(x: topLeft.x+topLeftRadius.width, y: topLeft.y))
        } else {
            path.move(to: CGPoint(x: topLeft.x, y: topLeft.y))
        }

        if topRightRadius != .zero{
            path.addLine(to: CGPoint(x: topRight.x-topRightRadius.width, y: topRight.y))
            path.addCurve(to:  CGPoint(x: topRight.x, y: topRight.y+topRightRadius.height), control1: CGPoint(x: topRight.x, y: topRight.y), control2:CGPoint(x: topRight.x, y: topRight.y+topRightRadius.height))
        } else {
             path.addLine(to: CGPoint(x: topRight.x, y: topRight.y))
        }

        if bottomRightRadius != .zero{
            path.addLine(to: CGPoint(x: bottomRight.x, y: bottomRight.y-bottomRightRadius.height))
            path.addCurve(to: CGPoint(x: bottomRight.x-bottomRightRadius.width, y: bottomRight.y), control1: CGPoint(x: bottomRight.x, y: bottomRight.y), control2: CGPoint(x: bottomRight.x-bottomRightRadius.width, y: bottomRight.y))
        } else {
            path.addLine(to: CGPoint(x: bottomRight.x, y: bottomRight.y))
        }

        if bottomLeftRadius != .zero{
            path.addLine(to: CGPoint(x: bottomLeft.x+bottomLeftRadius.width, y: bottomLeft.y))
            path.addCurve(to: CGPoint(x: bottomLeft.x, y: bottomLeft.y-bottomLeftRadius.height), control1: CGPoint(x: bottomLeft.x, y: bottomLeft.y), control2: CGPoint(x: bottomLeft.x, y: bottomLeft.y-bottomLeftRadius.height))
        } else {
            path.addLine(to: CGPoint(x: bottomLeft.x, y: bottomLeft.y))
        }

        if topLeftRadius != .zero{
            path.addLine(to: CGPoint(x: topLeft.x, y: topLeft.y+topLeftRadius.height))
            path.addCurve(to: CGPoint(x: topLeft.x+topLeftRadius.width, y: topLeft.y) , control1: CGPoint(x: topLeft.x, y: topLeft.y) , control2: CGPoint(x: topLeft.x+topLeftRadius.width, y: topLeft.y))
        } else {
            path.addLine(to: CGPoint(x: topLeft.x, y: topLeft.y))
        }

        path.closeSubpath()
        cgPath = path
    }
}

extension UIView{
    func roundCorners(topLeft: CGFloat = 0, topRight: CGFloat = 0, bottomLeft: CGFloat = 0, bottomRight: CGFloat = 0) {//(topLeft: CGFloat, topRight: CGFloat, bottomLeft: CGFloat, bottomRight: CGFloat) {
        let topLeftRadius = CGSize(width: topLeft, height: topLeft)
        let topRightRadius = CGSize(width: topRight, height: topRight)
        let bottomLeftRadius = CGSize(width: bottomLeft, height: bottomLeft)
        let bottomRightRadius = CGSize(width: bottomRight, height: bottomRight)
        let maskPath = UIBezierPath(shouldRoundRect: bounds, topLeftRadius: topLeftRadius, topRightRadius: topRightRadius, bottomLeftRadius: bottomLeftRadius, bottomRightRadius: bottomRightRadius)
        let shape = CAShapeLayer()
        shape.path = maskPath.cgPath
        layer.mask = shape
    }
}

extension UIView {
    func applyRadiusMaskFor(topLeft: CGFloat = 0, bottomLeft: CGFloat = 0, bottomRight: CGFloat = 0, topRight: CGFloat = 0) {

        let path = UIBezierPath()
        path.move(to: CGPoint(x: bounds.width - topRight, y: 0))
        path.addLine(to: CGPoint(x: topLeft, y: 0))
        path.addQuadCurve(to: CGPoint(x: 0, y: topLeft), controlPoint: .zero)
        path.addLine(to: CGPoint(x: 0, y: bounds.height - bottomLeft))
        path.addQuadCurve(to: CGPoint(x: bottomLeft, y: bounds.height), controlPoint: CGPoint(x: 0, y: bounds.height))
        path.addLine(to: CGPoint(x: bounds.width - bottomRight, y: bounds.height))
        path.addQuadCurve(to: CGPoint(x: bounds.width, y: bounds.height - bottomRight), controlPoint: CGPoint(x: bounds.width, y: bounds.height))
        path.addLine(to: CGPoint(x: bounds.width, y: topRight))
        path.addQuadCurve(to: CGPoint(x: bounds.width - topRight, y: 0), controlPoint: CGPoint(x: bounds.width, y: 0))

        let shape = CAShapeLayer()
        shape.path = path.cgPath
        layer.mask = shape
    }
}

extension UIButton {
    func setInsets(
        forContentPadding contentPadding: UIEdgeInsets,
        imageTitlePadding: CGFloat
    ) {
        self.contentEdgeInsets = UIEdgeInsets(
            top: contentPadding.top,
            left: contentPadding.left,
            bottom: contentPadding.bottom,
            right: contentPadding.right + imageTitlePadding
        )
        self.titleEdgeInsets = UIEdgeInsets(
            top: 0,
            left: imageTitlePadding,
            bottom: 0,
            right: -imageTitlePadding
        )
    }
}